![]() ![]() Resolution and refresh rate selection for fullscreen mode More currencies (including Euro introduction in 2002)Įxtra viewports to view more parts of the game world at the same time Screenshots can be in BMP, PNG or PCX format (select in game options menu) Sell whole train by dragging it to the dynamite trashcanĪdvanced options configuration window, change settings from within the game Mouse wheel support (scroll menus, zoom in/out)Īutoscroll when the mouse is near the edge of the screen/window Sorting of most lists based on various criteria (vehicle, station, town, industries, etc.) These include:Ĭonvert rail tool (to electrified rail, monorail, and maglev)ĭrag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc) Lots of effort has been put into making OpenTTD easy to use. Zooming further out in the normal view and zooming out in the small map OpenTTD has already been translated into over 50 languagesĭynamically created town names in 18 languages, plus NewGRF support for additional languagesįreely distributable graphics, sounds and music Significant internationalisation support. Save games using zlib compression for smaller sizes, while not interrupting gameplay ![]() Many configuration settings to tune the game to your liking Support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modificationĭrive-through road stops for articulated road vehicles and trams Presignals, semaphores, path based signalling Reworked airport system with many more airports/heliports (e.g. Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges The possibility to build on slopes and coastsĪdvanced/conditional orders, share and copy orders Larger, non-uniform stations and the ability to join them togetherĭifferent configurable models for acceleration of vehiclesĬlone, autoreplace and autoupdate vehicles New pathfinding algorithms that makes vehicles go where you want them toĪutorail/-road build tool, improved terraforming In game downloading of AIs, NewGRFs, scenarios and heightmaps IPv6 and IPv4 support for all communication of the client and server Stable multiplayer mode for up to 255 players in 15 companies, or as spectatorsĭedicated server mode and an in-game console for administration Significant enhancements from the original game include: Many features were inspired by TTDPatch while others are original. OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. * replace_when_old Set to true if the replacement should be done when old.OpenTTD v13.1 is released. * group The group related to this replacement. * Retrieve the engine replacement in a given renewlist for an original engine type. Void RemoveAllEngineReplacement(EngineRenewList *erl) * Remove all engine replacement settings for the company. If (er-> from = engine & GroupIsInGroup(group, er-> group_id)) return er ![]() Static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group) * Retrieves the EngineRenew that specifies the replacement of the given */ĮngineRenewPool _enginerenew_pool( "EngineRenew ") ** autoreplace.cpp Management of replacement lists. You should have received a copy of the GNU General Public License along with OpenTTD. * See the GNU General Public License for more details. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * OpenTTD is free software you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. ![]()
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